Rewards can be provided to users and groups upon completion of achievements and skills. Rewards given are stored within GameData, meaning they can in theory be used toward further achievement criteria and leaderboards.
In order to set up aa Reward, the following must be passed:
Key - The unique identifier for the reward being provided within GameData.
DataType - The GameDataType of data being stored.
Value - The value which is being stored.
Key = "Gold",
DataType = "Long",
Value = "15"
Key = "Bonus_Points",
DataType = "Float",
Value = "2.5",